Texture.h

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00001 #ifndef _Texture_h
00002 #define _Texture_h
00003 
00004 #include <stdlib.h>
00005 #include <iostream>
00006 #include <GL/glut.h>
00007 #include <cmath>
00008 #include <string>
00009 #include <errno.h>
00010 #include <string>
00011 #include <GL/glext.h>
00012 #include <stdio.h>
00013 
00014 using namespace std;
00015 
00016 #include <png.h> /* PNG library definitions */
00017 #include <jpeglib.h> /* JPG library definitions */
00018 #include <jerror.h>
00019 
00020 #define MAX_SIZE_EXTENSION 15
00021 //#define SIZE_BUFFER 100
00022 
00023 #define NO_FORMAT  0
00024 #define JPG_FORMAT 1
00025 #define PNG_FORMAT 2
00026 
00027 
00028 
00029 class Texture
00030 {
00031  public:
00032   Texture();
00033   ~Texture();
00034 
00035   int load_picture(const char* file_name);
00036   int export_ppm(const char* file_name);
00037 
00038   int get_Nx();
00039   int get_Ny();
00040   int get_depth();
00041   unsigned char* get_data();
00042 
00043   int get_nearest_texel(float s_1,float s_2,float *texel);
00044   int get_linear_texel(float s_1,float s_2,float *texel);
00045 
00046  private:
00047   int load_png_picture(const char* file_name);
00048   int load_jpg_picture(const char* file_name);
00049 
00050   int destroy();
00051 
00052   int get_file_type(const char* filename);
00053 
00054   int N_x,N_y;
00055   unsigned char *picture;
00056   int depth;
00057 };
00058 
00059 #endif

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