Mesh_object Member List

This is the complete list of members for Mesh_object, including all inherited members.

add_index(int index)Mesh_object
add_intermediate_texture(double t0, double t1)Mesh_object
add_polygon(const std::vector< int > &polygon)Mesh_object
add_polygon(int index_0, int index_1, int index_2, int index_3)Mesh_object
add_polygon(int index_0, int index_1, int index_2)Mesh_object
add_polygon_texture(const std::vector< int > &index)Mesh_object
add_unique(double x, double y, double z, double epsilon)Mesh_object
add_unique(const V_3D &v, double epsilon)Mesh_object
add_unique(const double *v, double epsilon)Mesh_object
add_unique_polygon(const Polygon &polygon)Mesh_object
add_vertex(double x, double y, double z)Mesh_object
add_vertex(const V_3D &v)Mesh_object
add_vertex(const std::vector< double > &to_add)Mesh_object
add_vertex(const std::vector< V_3D > &to_add)Mesh_object
add_vertex(const double *v)Mesh_object
add_vertex(int dim, double *v)Mesh_object
add_vertex(const Point_set &p)Mesh_object
build_connectivity_index()Mesh_object
build_cube()Mesh_object
build_edges()Mesh_object
build_manifold()Mesh_object
build_normal_intermediate(double angle_threshold)Mesh_object
build_normal_per_polygon()Mesh_object
build_normal_per_vertex()Mesh_object
center_mesh()Mesh_object
check_texture() const Mesh_object
closest_mesh_point(const V_3D &x) const Mesh_object
color_type() const Mesh_object
connectivityMesh_object [private]
decrease_alpha(double d_alpha)Mesh_object
delete_given_polygon(const std::vector< int > polygon)Mesh_object
delete_polygon(int k_polygon)Mesh_object
destroy()Mesh_object
distance_to_index(double x, double y, double z, int index) const Mesh_object
distance_to_index(const double *x, int index) const Mesh_object
distance_to_index(const V_3D &x, int index) const Mesh_object
eliminate(int k_index)Mesh_object
eliminate(const std::vector< int > &k_index)Mesh_object
eliminate(const std::vector< double > &k_index)Mesh_object
eliminate(double x, double y, double z)Mesh_object
eliminate(double x, double y, double z, double epsilon)Mesh_object
eliminate(const V_3D &x, double epsilon)Mesh_object
eliminate(const V_3D &x)Mesh_object
eliminate(const double *x, double epsilon)Mesh_object
eliminate(const double *x)Mesh_object
exist(const V_3D &v) const Mesh_object
exist(const V_3D &v, double epsilon) const Mesh_object
exist(double x, double y, double z) const Mesh_object
exist(double x, double y, double z, double epsilon) const Mesh_object
fast_subdivide_barycenter_mid_edge()Mesh_object
fast_subdivide_mid_edge()Mesh_object
fast_subdivide_mixed_mid_edge()Mesh_object
fill_color(double r, double g, double b, double t)Mesh_object
find_polygon(const std::vector< int > &polygon) const Mesh_object
flip_polygon(int k_polygon)Mesh_object
flip_polygon()Mesh_object
get_closest_distance(double x, double y, double z, int *index) const Mesh_object
get_closest_distance(const double *x, int *index) const Mesh_object
get_closest_distance(const V_3D &x, int *index) const Mesh_object
get_closest_vertex(const V_3D &center) const Mesh_object
get_closest_vertex(double x, double y, double z) const Mesh_object
get_closest_vertex(const double *x) const Mesh_object
get_connectivity()Mesh_object
get_connectivity() const Mesh_object
get_further_distance(double x, double y, double z, int *index) const Mesh_object
get_further_distance(const double *x, int *index) const Mesh_object
get_further_distance(const V_3D &x, int *index) const Mesh_object
get_index(int k_index) const Mesh_object
get_index(int k_index)Mesh_object
get_index(int k_polygon, int k_index) const Mesh_object
get_index(int k_polygon, int k_index)Mesh_object
get_index() const Mesh_object
get_index_of_polygon(int k_polygon) const Mesh_object
get_index_triangulated(int k_index) const Mesh_object
get_index_triangulated(int k_index)Mesh_object
get_index_triangulated(int k_triangle, int k_index) const Mesh_object
get_index_triangulated(int k_triangle, int k_index)Mesh_object
get_index_triangulated() const Mesh_object
get_intermediate_texture(int k_polygon, int k_vertex, double *t0, double *t1) const Mesh_object
get_max_point() const Mesh_object
get_middle_point() const Mesh_object
get_min_point() const Mesh_object
get_name() const Mesh_object
get_name()Mesh_object
get_one_ring(int k_polygon, int k_vertex) const Mesh_object
get_one_ring(int k_vertex) const Mesh_object
get_per_polygon_and_vertex_color(int k_polygon, int k_vertex, double *r, double *g, double *b, double *t) const Mesh_object
get_per_polygon_color(int k_polygon, double *r, double *g, double *b, double *t) const Mesh_object
get_per_vertex_color(int k_vertex, double *r, double *g, double *b, double *t) const Mesh_object
get_per_vertex_color(int k_polygon, int k_vertex, double *r, double *g, double *b, double *t) const Mesh_object
get_polygon(int k_polygon) const Mesh_object
get_polygon_access(int k_polygon) const Mesh_object
get_polygon_and_vertex_normal(int k_polygon, int k_vertex) const Mesh_object
get_polygon_normal(int k_polygon) const Mesh_object
get_polygon_ring(int k_polygon, int k_vertex) const Mesh_object
get_polygon_ring(int k_vertex) const Mesh_object
get_size_mesh() const Mesh_object
get_texture_number() const Mesh_object
get_texture_polygon_number() const Mesh_object
get_triangle_number() const Mesh_object
get_vertex(int k_vertex, int k_dim)Mesh_object
get_vertex(int k_polygon, int k_vertex, int k_dim)Mesh_object
get_vertex(int k_vertex, int k_dim) const Mesh_object
get_vertex(int k_polygon, int k_vertex, int k_dim) const Mesh_object
get_vertex_normal(int k_vertex) const Mesh_object
get_vertex_normal(int k_polygon, int k_vertex) const Mesh_object
get_vertex_number() const Mesh_object
get_vertex_p(int k_vertex)Mesh_object
get_vertex_p(int k_polygon, int k_vertex)Mesh_object
get_vertex_v3d(int k_vertex) const Mesh_object
get_vertex_v3d(int k_polygon, int k_vertex) const Mesh_object
half_space_intersection(const V_3D &n, const V_3D &x0, int *type)Mesh_object
half_space_intersection(const V_3D &n, const V_3D &x0)Mesh_object
increase_alpha(double d_alpha)Mesh_object
Laplacien_smooth(double lambda)Mesh_object
load_collada_file(const char *filename)Mesh_object
load_collada_file(const std::string &filename)Mesh_object
load_collada_file(const char *filename, const char *geometry_name)Mesh_object
load_collada_file(const std::string &filename, const std::string &geometry_name)Mesh_object
load_g_file(const char *filename)Mesh_object
load_g_file(const std::string &filename)Mesh_object
load_obj_file(const char *filename)Mesh_object
load_obj_file(const std::string &filename)Mesh_object
load_off_file(const char *filename)Mesh_object
load_off_file(const std::string &filename)Mesh_object
matrix_transform(const Matrix &M)Mesh_object
Mesh_object()Mesh_object
Mesh_object(const Mesh_object &)Mesh_object
N_closest(const V_3D &center, int N_closest) const Mesh_object
N_closest(double x, double y, double z, int N_closest) const Mesh_object
N_closest(double *x, int N_closest) const Mesh_object
nameMesh_object [private]
normal_type() const Mesh_object
parametersMesh_object [private]
plane_intersection(const V_3D &n, const V_3D &x0) const Mesh_object
point_setMesh_object [private]
polygon_number() const Mesh_object
polygon_size(int k_polygon) const Mesh_object
rotate(const V_3D &n, double angle)Mesh_object
rotate(double n_x, double n_y, double n_z, double angle)Mesh_object
rotate(const double *n, double angle)Mesh_object
rotate(const V_3D &n, double angle, const V_3D &center)Mesh_object
rotate(double n_x, double n_y, double n_z, double angle, const V_3D &center)Mesh_object
rotate(const double *n, double angle, const V_3D &center)Mesh_object
rotate_centered(const V_3D &n, double angle)Mesh_object
rotate_centered(double n_x, double n_y, double n_z, double angle)Mesh_object
rotate_centered(const double *n, double angle)Mesh_object
save_g_file(const char *filename) const Mesh_object
save_g_file(const std::string &filename) const Mesh_object
save_obj_file(const char *filename)Mesh_object
save_obj_file(const std::string &filename)Mesh_object
save_off_file(const char *filename) const Mesh_object
save_off_file(const std::string &filename) const Mesh_object
scale(double s_x, double s_y, double s_z)Mesh_object
scale(const double *s)Mesh_object
scale(const V_3D &s)Mesh_object
scale(double s)Mesh_object
scale_centered(double s_x, double s_y, double s_z)Mesh_object
scale_centered(const double *s)Mesh_object
scale_centered(const V_3D &s)Mesh_object
scale_centered(double s)Mesh_object
set_index(int k_polygon, int k_index, int index)Mesh_object
set_intermediate_texture()Mesh_object
set_intermediate_texture(int k_polygon, int k_vertex, double t0, double t1)Mesh_object
set_name(const char *name)Mesh_object
set_name(const std::string &name)Mesh_object
set_per_polygon_and_vertex_color()Mesh_object
set_per_polygon_and_vertex_color(int k_polygon, int k_vertex, double r, double g, double b, double t)Mesh_object
set_per_polygon_color()Mesh_object
set_per_polygon_color(int k_polygon, double r, double g, double b, double t)Mesh_object
set_per_vertex_color()Mesh_object
set_per_vertex_color(int k_vertex, double r, double g, double b, double t)Mesh_object
set_per_vertex_color(int k_polygon, int k_vertex, double r, double g, double b, double t)Mesh_object
set_polygon(int k_polygon, const std::vector< int > &polygon)Mesh_object
set_texture_number(int k_texture)Mesh_object
set_vertex(int k_vertex, double x, double y, double z)Mesh_object
set_vertex(int k_vertex, int k_dim, double value)Mesh_object
set_vertex(int k_vertex, V_3D v)Mesh_object
set_vertex(int k_vertex, double *v)Mesh_object
set_vertex(int k_vertex, int dim, double *v)Mesh_object
set_vertex(const Point_set &p)Mesh_object
set_vertex_normal(int k_vertex, const V_3D &n)Mesh_object
set_vertex_normal(int k_polygon, int k_vertex, const V_3D &n)Mesh_object
size_index() const Mesh_object
subdivide_barycenter_mid_edge()Mesh_object
subdivide_mid_edge()Mesh_object
subdivide_mixed_mid_edge()Mesh_object
texture_type() const Mesh_object
translate(double t_x, double t_y, double t_z)Mesh_object
translate(const double *t)Mesh_object
translate(const V_3D &t)Mesh_object
triangulate()Mesh_object
unitize_size()Mesh_object
vertex_number() const Mesh_object
~Mesh_object()Mesh_object


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