MC_sphere_geometry.cpp

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00001 
00002 
00003 #include <MC_sphere_geometry.hpp>
00004 
00005 namespace mesh_conv
00006 {
00007     MC_sphere_geometry::MC_sphere_geometry():center_internal(MC_v3d(0,0,0)),radius_internal(1){}
00008     MC_sphere_geometry::MC_sphere_geometry(const MC_v3d& _center,const double& _radius):center_internal(_center),radius_internal(_radius){}
00009 
00010     MC_v3d& MC_sphere_geometry::center(){return center_internal;}
00011     const MC_v3d& MC_sphere_geometry::center() const{return center_internal;}
00012 
00013     double& MC_sphere_geometry::radius(){return radius_internal;}
00014     const double& MC_sphere_geometry::radius() const{return radius_internal;}
00015 
00016     MC_sphere_geometry::MC_sphere_geometry(const MC_sphere_geometry& sphere)
00017             :center_internal(sphere.center_internal),radius_internal(sphere.radius_internal)
00018     {}
00019     bool MC_sphere_geometry::is_collide(const MC_sphere_geometry& sphere)
00020     {
00021 
00022         double dist_center=(center_internal-sphere.center()).norm();
00023         double radius_sum=radius_internal+sphere.radius();
00024         if(dist_center<radius_sum)
00025             return true;
00026         return false;
00027     }
00028 
00029 }

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