| intersect(const ray &seg) const | cpe::sphere | [virtual] |
| object3d() | cpe::object3d | [inline] |
| r | cpe::sphere | [private] |
| sphere() | cpe::sphere | |
| sphere(const v3 &x0, const double &r) | cpe::sphere | |
| x0 | cpe::sphere | [private] |
| ~object3d() | cpe::object3d | [inline, virtual] |
| ~sphere() | cpe::sphere | [virtual] |
1.6.3