00001 /* 00002 ** TP 4ETI CPE Lyon 00003 ** Copyright (C) 2011 Damien Rohmer 00004 ** 00005 ** This program is free software: you can redistribute it and/or modify 00006 ** it under the terms of the GNU General Public License as published by 00007 ** the Free Software Foundation, either version 3 of the License, or 00008 ** (at your option) any later version. 00009 ** 00010 ** This program is distributed in the hope that it will be useful, 00011 ** but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 ** GNU General Public License for more details. 00014 ** 00015 ** You should have received a copy of the GNU General Public License 00016 ** along with this program. If not, see <http://www.gnu.org/licenses/>. 00017 */ 00018 00019 00020 #ifndef _RAY_TRACER_HPP_ 00021 #define _RAY_TRACER_HPP_ 00022 00023 #include <object3d.hpp> 00024 #include <scene3d.hpp> 00025 #include <vector> 00026 00027 00028 namespace cpe 00029 { 00030 00031 struct intersection_object; 00032 class image; 00033 class color; 00034 class ray; 00035 00036 00038 class ray_tracer 00039 { 00040 public: 00041 00042 // ********************************************* // 00043 // ********************************************* // 00044 // RAY-TRACING 00045 // ********************************************* // 00046 // ********************************************* // 00047 00049 static void trace(const scene3d& scene,image* pic); 00050 00051 00052 private: 00053 00054 // ********************************************* // 00055 // ********************************************* // 00056 // HELPER METHODS 00057 // ********************************************* // 00058 // ********************************************* // 00059 00063 static color throw_ray(const scene3d& scene,const ray& ray_current); 00064 00066 static std::pair<intersection_object,bool> find_inter(const ray& ray_current,const scene3d& scene); 00068 static color find_intersection_color(const std::pair<intersection_object,bool>& inter,const scene3d& scene); 00069 00070 00071 }; 00072 00073 00074 00076 struct intersection_object 00077 { 00079 intersection_object(const intersection_data& inter,const material& mat):inter_data(inter),mat_data(mat){} 00080 00082 intersection_data inter_data; 00084 material mat_data; 00085 }; 00086 } 00087 00088 #endif
1.6.3