| bones_index | AnimatedMesh | [private] |
| draw(const std::vector< cpe::v3 > &skel_pos, const std::vector< cpe::quaternion > &skel_orient, bool update) | AnimatedMesh | |
| draw_cpu(const std::vector< cpe::v3 > &skel_pos, const std::vector< cpe::quaternion > &skel_orient, bool update) | AnimatedMesh | |
| indices | AnimatedMesh | [private] |
| load(const std::string &filename) | AnimatedMesh | |
| program | AnimatedMesh | [private] |
| setup_shader(const std::string &vertex_shader, const std::string &fragment_shader) | AnimatedMesh | |
| tex_coords | AnimatedMesh | [private] |
| vbo_bones | AnimatedMesh | [private] |
| vbo_indices | AnimatedMesh | [private] |
| vbo_textures | AnimatedMesh | [private] |
| vbo_weights | AnimatedMesh | [private] |
| vertex_attrib0123 | AnimatedMesh | [private] |
| vertex_attrib4 | AnimatedMesh | [private] |
| vertices | AnimatedMesh | [private] |
| weight0_index | AnimatedMesh | [private] |
| weight1_index | AnimatedMesh | [private] |
| weight2_index | AnimatedMesh | [private] |
| weight3_index | AnimatedMesh | [private] |
1.6.3