| add(const object3d *obj, const material &material) | cpe::scene3d | |
| add(const light &light_parameter) | cpe::scene3d | |
| background_color | cpe::scene3d | [private] |
| cam | cpe::scene3d | [private] |
| clean_memory() | cpe::scene3d | |
| get_background_color() const | cpe::scene3d | |
| get_camera() const | cpe::scene3d | |
| get_light(const unsigned int k_light) const | cpe::scene3d | |
| get_material(const unsigned int k_material) const | cpe::scene3d | |
| get_object(const unsigned int k_object) const | cpe::scene3d | |
| N_light() const | cpe::scene3d | |
| N_object() const | cpe::scene3d | |
| scene3d() | cpe::scene3d | |
| set_background_color(const color &background_color) | cpe::scene3d | |
| set_camera(const camera &cam) | cpe::scene3d | |
| v_light | cpe::scene3d | [private] |
| v_object | cpe::scene3d | [private] |