
Public Member Functions | |
| window_mesh_debug (QMainWindow *parent=0, glwidget *wid=0) | |
| ~window_mesh_debug () | |
Private Slots | |
| void | accept () |
| void | reject () |
| void | debug_mode_button_clicked (bool is_clicked) |
| void | vertex_index_button_clicked (bool is_clicked) |
| void | face_index_button_clicked (bool is_clicked) |
| void | inverted_normal_button_clicked (bool is_clicked) |
| void | vertex_show_button_clicked (bool is_clicked) |
Private Attributes | |
| Ui::mesh_debug * | ui |
| glwidget * | glWidget |
| window_mesh_debug::window_mesh_debug | ( | QMainWindow * | parent = 0, |
|
| glwidget * | wid = 0 | |||
| ) |
References accept(), debug_mode_button_clicked(), face_index_button_clicked(), inverted_normal_button_clicked(), reject(), ui, vertex_index_button_clicked(), and vertex_show_button_clicked().

| window_mesh_debug::~window_mesh_debug | ( | ) |
References ui.
| void window_mesh_debug::accept | ( | ) | [private, slot] |
Referenced by window_mesh_debug().
| void window_mesh_debug::debug_mode_button_clicked | ( | bool | is_clicked | ) | [private, slot] |
References glwidget::current_scene, glWidget, scene::set_is_debug_mode(), and ui.
Referenced by window_mesh_debug().

| void window_mesh_debug::face_index_button_clicked | ( | bool | is_clicked | ) | [private, slot] |
References glwidget::current_scene, glWidget, and scene::set_is_debug_face_index().
Referenced by window_mesh_debug().

| void window_mesh_debug::inverted_normal_button_clicked | ( | bool | is_clicked | ) | [private, slot] |
References glwidget::current_scene, glWidget, and scene::set_is_debug_inverted_normal().
Referenced by window_mesh_debug().

| void window_mesh_debug::reject | ( | ) | [private, slot] |
Referenced by window_mesh_debug().
| void window_mesh_debug::vertex_index_button_clicked | ( | bool | is_clicked | ) | [private, slot] |
References glwidget::current_scene, glWidget, and scene::set_is_debug_vertex_index().
Referenced by window_mesh_debug().

| void window_mesh_debug::vertex_show_button_clicked | ( | bool | is_clicked | ) | [private, slot] |
References glwidget::current_scene, glWidget, and scene::set_is_debug_vertex_point().
Referenced by window_mesh_debug().

glwidget* window_mesh_debug::glWidget [private] |
Ui::mesh_debug* window_mesh_debug::ui [private] |
Referenced by debug_mode_button_clicked(), window_mesh_debug(), and ~window_mesh_debug().
1.6.3