| exception_p2d (cpe) | line_pointer (cpe) |
| vec3 (cpe) | |||
| exception_quaternion (cpe) |
| vec4 (cpe) | |||||
| color (cpe) | exception_vec2 (cpe) | render_engine (cpe) | vertex (cpe) | ||||
| exception_vec3 (cpe) | matrix2 (cpe) |
|
| |||
| exception_vec4 (cpe) | matrix3 (cpe) | ||||||
| exception_color (cpe) |
| matrix4 (cpe) | scene (cpe) | z_buffer (cpe) | |||
| exception_cpe (cpe) | mesh (cpe) | shading (cpe) | |||||
| exception_image (cpe) | image (cpe) | mesh_io (cpe) |
| ||||
| exception_matrix2 (cpe) | image_zbuffer (cpe) |
| |||||
| exception_matrix3 (cpe) |
| triangle_scanline (cpe) | |||||
| exception_matrix4 (cpe) | pos2 (cpe) |
| |||||
| exception_mesh (cpe) | line_discrete (cpe) |
| |||||
| vec2 (cpe) | |||||||
| quaternion (cpe) | |||||||