| Container class for (r,g,b) color. Each component is between [0,1] | |
| General exception class | |
| Exception class for color | |
| Special exception class for image | |
| Special exception class for v3 | |
| Special exception class for v3 | |
| Special exception class for v3 | |
| Special exception class for image | |
| Exception class for p2d | |
| Special exception class for v2 | |
| Special exception class for v3 | |
| Special exception class for v4 | |
| Special exception class for v4 | |
| Container for picture data. Data are stored as unsigned char [0,255] | |
| Container for picture data. Data are stored as unsigned char [0,255] | |
| Container for vector of 2D integer coordinates | |
| Matrix 2x2 | |
| Matrix 3x3 | |
| Matrix 4x4 | |
| Container class for a generic mesh with normal, color, texture, .. | |
| Helper class for I/O mesh | |
| Container for 2D integer positions (pixel position) | |
| Renderer | |
| A 3D scene containing a projection matrix and a light | |
| Container for shading parameters (ambiant,diffuse,specular) | |
| Vectors/Points 2D | |
| Vectors/Points 3D | |
| Vectors/Points 4D | |
| Quaternion class | |
| A vertex structure containing a position, normal, and a color | |
| Class to manage a depth-buffer |