Course objectives
- Provide general knowledge on 3D Computer Animation in Computer Graphics (CG) field
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- - Shape deformation
- - Geometric animation
- - Physically-based animation
- Mostly application oriented course
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- - Get use to CG programming (C++, OpenGL)
- - Interactive, real-time, oriented lab class
- Knowledge of the main approaches used
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- - in standard industry (movie production, video games)
- - in research
- Be able to implement several approaches in interactive CG context.