Topics schedule
- Geometric Deformation and Kinematics Animation
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- - Introduction to Procedural Animation - particles, noise
- - Interpolation positions and affine transformations
- - Interactive deformations: volume-based, surface-based
- - Animation Pipeline in Production
- - Character Animation
- Physics-based Animation
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- - Simulation models
- - Hard spheres
- - Mass-springs cloth simulation
- - Rigid and elastic bodies
- - Fluid simulation (Stable Fluids, SPH)