Skeleton based deformation - Skinning
- Objective: Deform articulated character
- Idea: Use skeleton to control limbs
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- Articulations as rotations
- Animation Skeleton
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- Set of frames \(T_i\): position, orientation
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- Describe non-rigid parts of the character (dof)
- Terminology
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- Joint = A frame \(T_i\)
- Bone = Segment between two joints
Note: Animation skeleton \(\neq\) Anatomical skeleton