- - Well adapted to flocks (birds, fishes - looking behavior)
- - Display particles using 3D animated model
Additional behaviors
- - Objective position/speed value
- - Constraints: Obstacle avoidance, limited velocity
- - Pursue and evade target/other particles - follow the leader, predators, etc.
- - Is collision between particles possible ?
- - Human displacement are mostly guided by vision, what key element is missing in the basic boids force-based model ?