Skinning weights
- How to generate skinning weights ?
-
- - Paint them manually
- - Automatic computation
- ex. Using cartesian distances: \(\alpha_1=d_1^{-1}/(d_1^{-1}+d_2^{-1})\)
- Or using diffusion on the volume/surface
- Rigging: Associating bones and skinning weights (or any animation handle) to mesh parts