Projection/Rasterization
- Object made of triangles only
- 1. Project vertices of triangles
- - Projection computed as matrix operation (projective space \(p'= \mathrm{M}\, p\))
- - Discrete geometry
- - Interpolate attributes (colors, etc) on each pixel
- => At interactive frame rate (\(\geq\) 25 fps)
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- - Project all triangles of shapes
- - Fill all pixels of each projected triangle