Multi-target blending
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Interpolate between multiple key poses
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Interesting for facial animation
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ex. 30% happy, 50% suprised, 20% tired
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- Per-vertex formulation \(\displaystyle p_i(t)=\sum_{k}^{N_{\scriptsize\mbox{poses}}} \omega_k(t) \, b_{ik}\)
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- \(p_i\): \(i\)th deformed vertex coordinates
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- \(b_{ik}\): Initial \(i\)th vertex coordinates at pose \(k\)
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- \(w_{k}\): Interpolation weight for pose \(k\).
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- Matrix formulation \({\bf p}(t)=\mathrm{B}\,{\bf \omega}(t)\)
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Sometimes easier to control in adding "change of expression" instead of interpolating.
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ex. Neutral + 20% happy smile + 30% surprised eyes
14/15