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Projection/Rasterization
Object made of triangles
1. Projecting triangle
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Projection computed as matrix operation (proj. space)
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\(p'= \mathrm{M} p\)
2. Rasterization
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Discrete geometry
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Interpolate attributes (colors, etc) on each pixel
⇒ At interactive frame rate (\(\geq\) 25 fps)
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- Project all triangles of shapes
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- Fill all pixels of each projected triangle