texture_settings_parameters
Texture options of a material (use the texture, flip v, two-sided lighting).
Fields and methods
Members of the struct texture_settings_parameters. Most of what you do with a CGP type goes through the free functions listed below.
Fields
bool active = true | Uses the texture of the drawable when true (default); when false the default shader replaces the texture color by white; sent to material.texture_settings.use_texture. |
bool inverse_v = true | Reads the texture at (u, 1-v) when true (default), so that images stored from the top row appear upright; sent to material.texture_settings.texture_inverse_v. |
bool two_sided = false | Flips the normal of the back faces in the default shader when true (false by default), so that both sides of a surface are lit; sent to material.texture_settings.two_sided. |
Functions taking a texture_settings_parameters
None.
Functions returning a texture_settings_parameters
None.
Operators
None.