Smooth skinning
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Idea: Interpolate positions between associated frames
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Ex. middle vertex position of a bending cylinder
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\(p = 0.5 p_1 + 0.5 p_2\)
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\(p = 0.5 \, \mathrm{M}_1 \, p_0 + 0.5 \, \mathrm{M}_2 \, p_0 \)
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\(p = \left(0.5 \, \mathrm{M}_1 + 0.5 \, \mathrm{M}_2\right) p_0 \)
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